Wraith gets an office at The Hamilton Mill, becomes an LLC, Collapsus and Physix are nearing completion and Wraith drastically re-brands while looking optimistically toward the future!
Physix is picked up by Game Pro Labs (the publishing arm of Game Pro Magazine), unfortunately the company ended up folding before Physix would be finished. This was also the first time Wraith would be seen at a convention (said convention being Animation and Gaming Ohio).
Wraith began working to create many small, unpolished games to give away for free on online (many of which are now lost to time). Two of these such games were the prototypes for Collapsus and Fly Guy.
Wraith switches gears and decided to take on development as a business rather than a hobby. Many of the team members have graduated college at this point and the real development of Collapsus and Physix began!
Wraith began work on the prototype of the game that would become the gravity defying puzzler, Physix (wraith's biggest project to date). While originally made in a DBPro derivative engine, it wouldn't be long until Physix found it's true home (alongside Collapsus) in Unity3D.
Originally called 'Mind's Eye Games', Wraith was founded by then high school student Jay Kidd, who just wanted to make fun games with his friends.
Here at Wraith Games, we strive to put development above all else. Creating high quality, fun games is our number one priority.
We want to do our part for the environment. As such, Wraith Games is a paperless company.
We want you to be able to play our games. We want to release our games on whatever platforms we can.
We’re all gamers and we know what you want because we want it too! We're all about putting our fans and our games first.
Wraith Games is as indie as it gets. We started out as hobbyists and as long as we're still around, we strive to keep the indie spirit alive!
We make games that you want to play. You are why we do what we do. Without all of you we wouldn't have gotten this far!
20 High Street, Suite 211 B Hamilton, Ohio 45011