Reporting for Duty - The Late 2018 Progress Report!

Hey everyone! November was kind of a weird one around here: we didn't go to a single event! Weird, right? Well, it turns out we probably won't be attending any events until January, actually. So in lieu of that, this month's blog post is going to be a progress report on what we've been up to an what our plans are for the short term leading up to Collapsus' release!

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Just another Manic Con-Day

Happy Halloween! September and October have been such amazing months, packed full of so much for us that we just forgot to make a blog post for September (oops). October is always our big event season and we're no strangers to travel; but this September/October brought us to Columbus, Dayton, Atlantic City - NJ, and Huntington - WV! While not planned, doing big ol' "4 event blog posts" around this time of year has become commonplace for us, since we just don't have the time to do individuals with all that travel. Anyway, it was great to stretch out and take on some events new and old. So, let's talk about them!

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A Match Made in Matsuricon!

So, I spent 10 days in Germany this month (plus 2 days on a plane/in an airport), so I got to skip work for a good chunk of this month. This was also the month I started work as a part-time game design high school teacher on the side (don't worry, I started officially when I came back). Right after I got home, I had one day to rest before my first day as a teacher (we played Super Mario Bros), and then, that Friday, Adam, Steve, and I headed off to Matsuricon!

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Thank You For Galatune-ing In!

Hey everyone! As some of you may know, for a little while now, we've been working on the official companion app for the Galatune card game. Well, what you may NOT know, is that it's finally out, just in time for the Kickstarter for Galatune's new expansion: Duality! So, what's Galatune? Why are we working on this? What's it been like to do so? Find out next time on Drago... now, find out now. Like, down below. Go on...

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The One About PAX East

So yeah, PAX is by far the biggest event we've ever done, and since it happens to be the biggest event here in the states, there's a good reason for that. Nowhere to go from here but back down, folks! Anyway, normally PAX East is 3 days, but this year they decided to make it 4! Since we're exhibitors, that means we had to have everything set up a day early... and since we like 14 hours away (with good traffic), we had to leave here on Tuesday at 10pm!

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Practice. Practice. Practice.... Practice really does make Perfect

The first thing any artist asks me is, how did you learn to draw like that?! 

The actual answer, cliche though it may be, is practice. Now, before you slam your head on your keyboard and walk away, I’m going to share some thoughts on how you can practice the right way, and actually grow faster as an artist because of it. These are things myself and many other artists have come to discover through trial and error and I’m hoping, I just might save you a few hundred hours of aimless attempts to “learn how to art”.

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2017 - A Year In Review

Wow! 2017 was a HUGE year for us! Even wist the rest of the world outside these studio walls not doing so well, in here everything's coming up Milhouse! With this post, I wanted to take a trip back through the year and a brief look forward into next. It's been an eventful year, so I hope you're all comfy! ALL ABOARD!

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Events, Events, Events, Events (Oh, Yeah... and Events)

Man! October had a LOT of events for us! September 30th-October 1st gave us GDEX, October 14th saw Ohio Gaming Brigade's Pop-Up Con #2, the 21st-22nd gave us BOTH Kabo, and LexPlay, with the month ending for us on the 27th with the West Virginia Game Developers Expo! That's not counting all the news that happened BETWEEN those events! Let's get going else we'll be here all day...

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Festival, Con, Festival (Our Trip to Matsuricon 2017)

Hey all. This blog post is going to be a *bit* shorter than some of our other event posts, mainly because we took a BUNCH of pictures on Nat's phone and then it up and died on her. So, with not a lot of visual aid (until we can figure how to recover the pics sealed in their plastic and glass crypt) our trip just doesn't read very long. So... uh, yeah. Sorry about that.

Moving on...

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Steam, Events, and Newspapers... OH MY!

Hi everyone! Currently we've been out looking at properties, working on the Collapsus weekly builds, putting the finishing touched on a game jam game that went a smidge over time called MOTION.rest (it's now hopped to this years Kentucky Fried Pixels jam), and putting more work into CaveWorm, Radarkanoid3000, and Burst Lancer. There's really not too too much to talk about on those fronts, though. There is something very topical we wanted to touch on this week, however: the death of Steam Greenlight and what that means for Collapsus! After that, some other bits of news.

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Collapsus - So, How's it Going?

Hey everybody! Sorry it's been so long since the last blog post. I'd written a draft for one last week, but decided to scrap it. On to pf that, we were going to have some guest writers come if for the blog a few times before that, but we had some scheduling problems. So. Yeah. This post today will be all about the progress of the Collapsus weekly builds so far! Let's jam!

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One Heckava Vector

Two weeks ago (the 21st) marked our second year going to EKU Gaming Institute's Vector Conference. Unlike last year (read about that here: http://blog.wraithgames.com/2016/05/a-day-at-vector.html) where it was me and Steve making the trip to Richmond, KY, I was joined instead by Natalie and Adam (they seem to be kinda my go-to team for events, it seems). While we only got to go down for Friday (it was a two day event), we certainly had a great time!

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What's up? Well... Not the Average Number, I Can Tell You That! - An Editorial

I'm not certain how else to open up this discussion than simply asking the question that inspired it: Am I the only one getting tired of the score seven out of ten being the new “average” score? I mean, if I'm honest I'm completely disenchanted with the idea of giving numerical scores to media to begin with... and Metacritic is the biggest reason for that. But, that is a WHOLE other discussion that may or may not be brought up at a later date.

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Out of One Pub and Into Another - UDCon and Municipal Brew Works!

Hey everyone! Sorry blog posts have been fewer and farther between. We've been working on getting Collapsus finished (and Greenlit) as well as working actively on Cave Worm, Burst Lancer, and Radarkanoid 3000. Couple that with the last couple events we did (and are planning on diving right back into more) and you can see why we have our hands full! Well, speaking of those events, today's blog post is all about the events we just came from: The Ohio Gaming Brigade's Dayton Designed: UDCon Edition at the University of Dayton (man that's a mouthful!) and St. Patrick's Day at the Municipal Brew Works. Let's jam!

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