So Long, and Thanks for All the Fish
Hello everyone! Chris again, here for my second and final blog update for this semester; at the end of this week, I leave Wraith (at least temporarily) and go back to UC for a semester. But for now, I'd like to take a minute and talk a bit more about my experience so far.
Let’s start things off in late April, at PAX East:
The event itself was a crazy whirlwind of Collapsus, meeting important industry people, press interviews, and tons of other amazing games. In particular I had some really nice talks with Sean from Yacht Club Games, Zac and Marissa from BOMBFEST, and the developers of adultswim Games’ Duck Game. But not all of it was work, perhaps one of the most important things about the event was learning that macaroni and cheese pizza was a thing. Overall, it was an amazing event and I can’t wait to go back sometime!
Now, on to the big topic of discussion:
We released a game! Me and the rest of Go! Team Intern, Tradd and Lucas, made a game from scratch with tip and advice from the rest of the Wraith team, and it was a great learning experience for all three of us. Even with Tradd working remotely, I feel like we all worked great as a team, and all threw our unique ideas into the pot to make something really incredible. We were even invited to show the game off at VectorConf and be a part of their Student Showcase alongside a ton of other student developers, which was a huge honor.
In the end, it's gonna be weird going back to the classroom. I’ve had such an amazing time doing the things I could've only dreamed of doing, and I'll be forever thankful for the opportunities I was given. I can’t wait to come back and do more stuff with this group of misfits, because they’ve become some of my closest family.
Til next time,