Features, Features, Features!

Hey all! In today's post I wanted to talk about all sorts of features in Collapsus. I know we did a feature post a while back (and a lot of you already know what Collapsus is all about), so today I'm going to focus on either features that we haven't really talked about on here before, or, if we have, not in a large amount of detail. It's go time!

Read More

What an EVENTFUL Year!

It has been one heck of a year for events! Expos, conventions, conferences... you name it! Over the course of this year we've been to 13 events. Wow! We've been in Dayton, Cincinnati, Columbus, Lexington, Louisville, Indianapolis and more! It's been pretty amazing to say the least.

Read More

MADNESS! 4 Events in 3 Weeks!? (Dayton Designed, LexPlay, GDEX and Alive After 5)

Hey all! Wow, we're exhausted! On October 22nd we went up to Dayton for The Ohio Gaming Brigade's "Dayton Designed: Game Night at Star City Brewing Company" (wow that's a lot to type; certainly not Twitter friendly!) then on the 28th, we headed down to Lexington for LexPlay and on the 29th, we went up to Columbus for GDEX! Yup, with both LexPlay and GDEX being two day affairs, we actually split up the team and took them both on! Then on November 3rd, we hit up our own hometown Hamilton for Alive After 5: Game Night! Here's how it went...

Read More

Thar She Blows: An Editorial on Free-to-Play Games

Hey guys, Eric here. Been a while since I did one of these... let's see if I can remember how to do this. Ahem. Welcome to the Wraith Blog! Wait... no, no... this is a topic much too serious for all the joking around I'm usually known for when I do these. This is about the current direction that free-to-play puzzle games, but really all free-to-play games, are going in lately. So yes, this may come across a little preachy on my end, but I promise I bring this up out of love for the industry.

Read More

A Bright Idea... Festival

Hey guys! Wow! It's been a pretty crazy week for us! Not only did Kristy, Natalie, and I spend all Wednesday night (and Thursday morning) setting up for the Artspace Hamilton Grand Opening (Kristy and I live there and I'm the chairman of the resident committee) but then, after spending all day Thursday actually at that event, I took a Greyhound at 3am to Louisville, KY for IdeaFestival!

Read More

Mural, Mural, on the Wall

Hey guys! Sorry that I haven't posted much lately. Every time we felt a good post in the making, it just slipped by. We'd thought that over the last couple weeks the press interviews we did would have been posted, but it looks like it may take another week or two for those. On the other side, we thought we may have some event announcements, and we do, but those only just came in. Then there's the Collapsus Kickstarter. Well, that's still on track but we have to finish putting this mural up...

Read More

The LOST Interview

Lately, we've been doing a lot of interviews. It's been great! A while back we even had a whole blog post about them! Now it's probably high time we do another post of that nature, but until a couple of the interviews we did actually hit the web, that will have to wait. No, this time I'd like to highlight an interview we did back in February for the website Gamer Problems that's no longer online. Well, until now, that is! See, they had some sort of massive server overhaul and all their content before May was wiped out. Bummer! Thankfully, we just so happened to have that we had a backup of the interview and wanted to share it with you all.

Read More

Fit for Fitton: Our Day at the Fitton Center Season Launch

So, as you may know, our Radarkanoid arcade cabinet was at the Fitton Center for the Creative Arts (a local art museum here in Hamilton) for their Hindsight exhibit until the end of next month. In fact, the whole reason we made this particular cabinet was for the exhibit in the first place. Well, to celebrate not only this exhibit, but the big launch of this new event season for them, they threw a big party! They had people counting at the door, and well over 1000 people came (which I believe is their biggest season launch yet). It was pretty darned cool. That also meant that a lot of people got to play Radarkanoid at this event alone.

Read More

Graduated!

Hey all! I really wanted to get this blog post out sometime last week (I knew it really couldn't be Monday, though), because I wanted to start off by showing some pictures from our Microenterprise class graduation. It... well, it took them a while to get the pictures to us students, unfortunately, but we have them now! I have a few other pieces of news as well, but I'll cover those after this part. So lets make the magic happen!

Read More

Radarkanoid: Out Now!

Oh boy, oh boy, OH BOY! Radarkanoid is finally out! It's finally here. It's finally... well... done! We'd made Radarkanoid as part of the Kentucky Fried Pixels game jam last month (it was a month-long jam). The finished games that were part of the jam also made it on to a bundle, where 50% of the profits go to help Louisville Makes Games, a 501c(3) charity that helps Kentucky game developers live the dream!

Read More

4 Short Updates From Wraith

Hey all! Things have been going really well around here as of late, though, if I'm being honest, today's blog post will probably be pretty short. See, most of you already know roughly what we have to report on anyway, so none of the news is really "huge" or anything. With that being said, here are "4 Short Updates From Wraith" (and yes, that is supposed to be a Simpsons reference hidden behind several layers of incomprehensible). Let's rock!

Read More

Top of Our Game: Wraith at Game Masters - The Exhibition!

Hey all! Things have been going really well around here as of late, though, if I'm being honest, today's blog post will probably be pretty short. See, most of you already know roughly what we have to report on anyway, so none of the news is really "huge" or anything. With that being said, here are "4 Short Updates From Wraith" (and yes, that is supposed to be a Simpsons reference hidden behind several layers of incomprehensible). Let's rock!

Read More

Indies at Indy (PopCon)

Hello everyone! Sorry that the blog schedule has been... let's just say "weird" as of late. We've been putting a lot of effort into getting Radarkanoid done for the end of Kentucky Fried Pixels (which ends Sunday, so expect a Radarkanoid postmortem then) and getting the demo (and subsequent weekly releases) of Collapsus done before we hit Indy PopCon. This is all on top of us finishing up our physical Radarkanoid arcade cabinet for the Fitton Center's Hindsight exhibit, finishing up our paperwork for The Game Master's exhibit at COSI, and Pandoracon. All of this while we've been interviewing a new guy for our team! Saying that we've been busy is a huge understatement!

Read More

It's Showtime!

Hey all! I just wanted to give you all a quick heads up that we will be going to a few events very soon! Over the past few years we've been to A&G Ohio three times and Pandoracon once. It wasn't until last year that we got to go to our biggest event at that point: The Ohio Game Developer Expo (OGDE, for short) to show off Collapsus to all of our wonderful fans and fellow indie developers! It was a real blast and we hope to return again later this year (though we haven't registered just yet). This year has already had us driving all the way down to Kentucky for EKU's Vector Conference where, once again, we got to meet and demo Collapsus to all of you lovely people... but that's not all for this year.

Read More

A Picture is Worth a Thousand Words

Hey all! It's been one heck of a week! Kristy and I started working on finishing up Radarkanoid for the Kentucky Fried Pixels game jam, interviewed a potential new member of the team, met with Mark about getting the new Collapsus demo ready for Indy PopCon (and subsequently the weekly builds), Steve has been working on some shirts and a new animated intro, Eric & Adam have been prepping to represent us at Indy PopCon, got the new sticker, buttons, two new demo tablets (and our monthly order of Monster), worked on finalizing our next three event appearances, and finally started uploading stuff to our Instagram (you can follow us  there, here: 

https://www.instagram.com/wraithgames

)!

Hot dang! That's a lot of stuff going, on. Oddly enough, it's actually our Instagram I wanted to talk about. Well, in a roundabout way, I guess. Hit it!

Our Instagram has only been up for a day, but we've had well over 30 likes on our pictures already. When we really started to step up our Twitter game a few months ago we were surprised at how well we took to it and it really is starting to look like Instagram will follow suit! "But wait!' I can hear you say, "don't your pictures often suck?!" Why yes: they often do, unfortunately. Here are some pretty good examples:

Oh, god! What even are those! Yikes!

Even though

most

of our photos aren't as bad as these, even most of the "good" ones aren't the best. Heck, I took photography class in school! I should know better! Well, as with a lot of the best changes around here, leave it to Steve and our buddy Lance T. Miller to make it right.With Steve's amazing brand guidance and a great prep-course on taking brand photos from Lance, I'm ready to make sure you have the best brand photos for your eye-holes!

BAM! Now that's what we're talking about. Clean, well shot, in focus, and visually interesting! This is what you all can expect from our photos from now on! Bar. Raised. That's why it took so long to get this Instagram started. I had to make sure that this is the type of quality we'd be putting out from now on... and luckily, it seems to be paying off so far!

Well, that was a quick one. Obviously, we have tons of new stuff heading your way very, very soon. So stay tuned and you can bet your sweet bippy that the next few months will be non-stop (and well photographed) action!

Cheers!

Floor it!

Hey guys! Sorry about the lack of a post last week. We were doing quite a lot and it just wasn't in the cards, I guess. With Memorial Day yesterday, I guess this means we've been 8 whole days without a blog post. Yikes! Hey, remember when we'd go whole months without a post? Heck, we pretty much skipped all of 2013. Dark times, dark times. I'll make sure that won't happen again and I'll also try to make sure this article doesn't disappoint!

Read More

Puzzling Games

Hey everyone! Wow, we've had a pretty crazy week (and we're setting up for one just as crazy). Last week we were just invited to 3 new conventions (in addition to the 2 that we were visiting later this year already), the crappy under-floor in the studio was finally ripped up, and plans were made so that this week we have a meeting lined up to talk about said conventions, Radarkanoid music, showing one of our games at Hamilton's own Fitton Center for Creative Arts, and to work on the studio mural some more and get the new floor put in (after about a month being off schedule on that). This is in addition to the Hamilton Mill (where our studio is located) being flooded, and in unrelated water news, Kristy's laptop being water damaged (pushing Radarkanoid's release off by a few weeks). Aside from than that, though, just wow! I love it when all sorts of stuff like this (well, except the bad stuff, 

Read More

Copyright ©2018 Wraith Games Limited. All Rights Reserved.