Filtering by Tag: Collapsus

Collapsus Progress Report 2018!

Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you guy's have missed a bit if you've not been following us over there or on social media. I wanted to give all you wonderful people an update on the project... and I've gotta say, it's a BIG one! Try not to *flip* out!

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Just another Manic Con-Day

Happy Halloween! September and October have been such amazing months, packed full of so much for us that we just forgot to make a blog post for September (oops). October is always our big event season and we're no strangers to travel; but this September/October brought us to Columbus, Dayton, Atlantic City - NJ, and Huntington - WV! While not planned, doing big ol' "4 event blog posts" around this time of year has become commonplace for us, since we just don't have the time to do individuals with all that travel. Anyway, it was great to stretch out and take on some events new and old. So, let's talk about them!

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A Match Made in Matsuricon!

So, I spent 10 days in Germany this month (plus 2 days on a plane/in an airport), so I got to skip work for a good chunk of this month. This was also the month I started work as a part-time game design high school teacher on the side (don't worry, I started officially when I came back). Right after I got home, I had one day to rest before my first day as a teacher (we played Super Mario Bros), and then, that Friday, Adam, Steve, and I headed off to Matsuricon!

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The One About PAX East

So yeah, PAX is by far the biggest event we've ever done, and since it happens to be the biggest event here in the states, there's a good reason for that. Nowhere to go from here but back down, folks! Anyway, normally PAX East is 3 days, but this year they decided to make it 4! Since we're exhibitors, that means we had to have everything set up a day early... and since we like 14 hours away (with good traffic), we had to leave here on Tuesday at 10pm!

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2017 - A Year In Review

Wow! 2017 was a HUGE year for us! Even wist the rest of the world outside these studio walls not doing so well, in here everything's coming up Milhouse! With this post, I wanted to take a trip back through the year and a brief look forward into next. It's been an eventful year, so I hope you're all comfy! ALL ABOARD!

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Events, Events, Events, Events (Oh, Yeah... and Events)

Man! October had a LOT of events for us! September 30th-October 1st gave us GDEX, October 14th saw Ohio Gaming Brigade's Pop-Up Con #2, the 21st-22nd gave us BOTH Kabo, and LexPlay, with the month ending for us on the 27th with the West Virginia Game Developers Expo! That's not counting all the news that happened BETWEEN those events! Let's get going else we'll be here all day...

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Steam, Events, and Newspapers... OH MY!

Hi everyone! Currently we've been out looking at properties, working on the Collapsus weekly builds, putting the finishing touched on a game jam game that went a smidge over time called MOTION.rest (it's now hopped to this years Kentucky Fried Pixels jam), and putting more work into CaveWorm, Radarkanoid3000, and Burst Lancer. There's really not too too much to talk about on those fronts, though. There is something very topical we wanted to touch on this week, however: the death of Steam Greenlight and what that means for Collapsus! After that, some other bits of news.

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Collapsus - So, How's it Going?

Hey everybody! Sorry it's been so long since the last blog post. I'd written a draft for one last week, but decided to scrap it. On to pf that, we were going to have some guest writers come if for the blog a few times before that, but we had some scheduling problems. So. Yeah. This post today will be all about the progress of the Collapsus weekly builds so far! Let's jam!

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One Heckava Vector

Two weeks ago (the 21st) marked our second year going to EKU Gaming Institute's Vector Conference. Unlike last year (read about that here: http://blog.wraithgames.com/2016/05/a-day-at-vector.html) where it was me and Steve making the trip to Richmond, KY, I was joined instead by Natalie and Adam (they seem to be kinda my go-to team for events, it seems). While we only got to go down for Friday (it was a two day event), we certainly had a great time!

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Out of One Pub and Into Another - UDCon and Municipal Brew Works!

Hey everyone! Sorry blog posts have been fewer and farther between. We've been working on getting Collapsus finished (and Greenlit) as well as working actively on Cave Worm, Burst Lancer, and Radarkanoid 3000. Couple that with the last couple events we did (and are planning on diving right back into more) and you can see why we have our hands full! Well, speaking of those events, today's blog post is all about the events we just came from: The Ohio Gaming Brigade's Dayton Designed: UDCon Edition at the University of Dayton (man that's a mouthful!) and St. Patrick's Day at the Municipal Brew Works. Let's jam!

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Collapsus is Now on Steam Greenlight and Free Weekly Builds Are Now Live

As you may know already, 2016 was a huge year for us. Tons of events and interviews, a few awards, the studio remodel… even the release of our second game, Radarkanoid! Throughout all this time we were prepping for the release of Collapsus. With us being picked up as Nintendo Licensed Developers and us prepping for the Kickstarter, we knew that it was only a matter of time before we were ready to launch the game!

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Lost Interview: Nintendo Love Affair - Meet Wraith Games

Much like with our post last year where we re-uploaded a lost interview we had with the blog "GamerProblems". Sometimes blogs go down and their content goes with it. The awesome people over at Nintendo Love Affair interviewed me last year about what we were working on and a bit of our history, but unfortunately, their blog is now just that... history. Luckily, they've allowed us to re-post that interview here so it can be preserved. Enjoy!

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All the News That's Fit to Air

So, we've been getting quite a lot of press lately (as you may already know very well from our previous two posts. It's always really great to be getting some more eyes on the studio and our projects. Heck, being featured in the JournalNews was huge for us. We thought it may be the biggest press we'd be getting for a while. Boy, were we wrong!

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Collapsus Weekly Builds, App of the Year Results, and More News!

Hi, this is Kristy. I’m one of the programmers here at Wraith (and Jay’s fiancee). I’m also designing the puzzles for Collapsus. This is my first blog post. I hope you all like it. As you know, we’ve been pretty busy here at Wraith trying our hardest to get Collapsus out as soon as possible. 2016 has been a really big year for us. We’ve been to 13 conventions this past year, and have had more interviews and press than I can count. We’ve had literally thousands of people pick up and play Collapsus. We even managed to get people hooked on it who claimed they didn’t like “this type of game” or seemed generally disinterested. I always tell people that Collapsus is like a Rubik’s Cube that plays Tetris. And it is. We’ve brought something brand new to the table, and we want it in every person’s hand.

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Puzzling Modes - A Talk About the Puzzle Mode in Collapsus

Hey, all! Sorry about not getting this piece out sooner. Everyone over here at the studio is sick as a dog (well, almost everyone… thank goodness for Skype commuting). So, in this article, since we’ve talked at length about some of our Special modes and Accessibility options we figured it was finally time to have an in-depth look at one of our oft-neglected modes: Puzzle mode!

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