Filtering by Tag: Indy PopCon

Collapsus Progress Report 2018!

Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you guy's have missed a bit if you've not been following us over there or on social media. I wanted to give all you wonderful people an update on the project... and I've gotta say, it's a BIG one! Try not to *flip* out!

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2017 - A Year In Review

Wow! 2017 was a HUGE year for us! Even wist the rest of the world outside these studio walls not doing so well, in here everything's coming up Milhouse! With this post, I wanted to take a trip back through the year and a brief look forward into next. It's been an eventful year, so I hope you're all comfy! ALL ABOARD!

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Steam, Events, and Newspapers... OH MY!

Hi everyone! Currently we've been out looking at properties, working on the Collapsus weekly builds, putting the finishing touched on a game jam game that went a smidge over time called MOTION.rest (it's now hopped to this years Kentucky Fried Pixels jam), and putting more work into CaveWorm, Radarkanoid3000, and Burst Lancer. There's really not too too much to talk about on those fronts, though. There is something very topical we wanted to touch on this week, however: the death of Steam Greenlight and what that means for Collapsus! After that, some other bits of news.

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Indies at Indy (PopCon)

Hello everyone! Sorry that the blog schedule has been... let's just say "weird" as of late. We've been putting a lot of effort into getting Radarkanoid done for the end of Kentucky Fried Pixels (which ends Sunday, so expect a Radarkanoid postmortem then) and getting the demo (and subsequent weekly releases) of Collapsus done before we hit Indy PopCon. This is all on top of us finishing up our physical Radarkanoid arcade cabinet for the Fitton Center's Hindsight exhibit, finishing up our paperwork for The Game Master's exhibit at COSI, and Pandoracon. All of this while we've been interviewing a new guy for our team! Saying that we've been busy is a huge understatement!

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It's Showtime!

Hey all! I just wanted to give you all a quick heads up that we will be going to a few events very soon! Over the past few years we've been to A&G Ohio three times and Pandoracon once. It wasn't until last year that we got to go to our biggest event at that point: The Ohio Game Developer Expo (OGDE, for short) to show off Collapsus to all of our wonderful fans and fellow indie developers! It was a real blast and we hope to return again later this year (though we haven't registered just yet). This year has already had us driving all the way down to Kentucky for EKU's Vector Conference where, once again, we got to meet and demo Collapsus to all of you lovely people... but that's not all for this year.

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A Picture is Worth a Thousand Words

Hey all! It's been one heck of a week! Kristy and I started working on finishing up Radarkanoid for the Kentucky Fried Pixels game jam, interviewed a potential new member of the team, met with Mark about getting the new Collapsus demo ready for Indy PopCon (and subsequently the weekly builds), Steve has been working on some shirts and a new animated intro, Eric & Adam have been prepping to represent us at Indy PopCon, got the new sticker, buttons, two new demo tablets (and our monthly order of Monster), worked on finalizing our next three event appearances, and finally started uploading stuff to our Instagram (you can follow us  there, here: 

https://www.instagram.com/wraithgames

)!

Hot dang! That's a lot of stuff going, on. Oddly enough, it's actually our Instagram I wanted to talk about. Well, in a roundabout way, I guess. Hit it!

Our Instagram has only been up for a day, but we've had well over 30 likes on our pictures already. When we really started to step up our Twitter game a few months ago we were surprised at how well we took to it and it really is starting to look like Instagram will follow suit! "But wait!' I can hear you say, "don't your pictures often suck?!" Why yes: they often do, unfortunately. Here are some pretty good examples:

Oh, god! What even are those! Yikes!

Even though

most

of our photos aren't as bad as these, even most of the "good" ones aren't the best. Heck, I took photography class in school! I should know better! Well, as with a lot of the best changes around here, leave it to Steve and our buddy Lance T. Miller to make it right.With Steve's amazing brand guidance and a great prep-course on taking brand photos from Lance, I'm ready to make sure you have the best brand photos for your eye-holes!

BAM! Now that's what we're talking about. Clean, well shot, in focus, and visually interesting! This is what you all can expect from our photos from now on! Bar. Raised. That's why it took so long to get this Instagram started. I had to make sure that this is the type of quality we'd be putting out from now on... and luckily, it seems to be paying off so far!

Well, that was a quick one. Obviously, we have tons of new stuff heading your way very, very soon. So stay tuned and you can bet your sweet bippy that the next few months will be non-stop (and well photographed) action!

Cheers!

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