Hello everyone! This is going to be a fairly quick blog post. We're currently neck deep in crunch mode for Collapsus. Yup, that's right. Just a couple weeks and it will all be done. After that we're heading over to PAX East to show it off and meet with all you nice people.Read More
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Hey all! July has been really busy for us. The biggest things about July have been Indy PopCon and the plans for our new studio expansion! That's one of the reasons we hadn't pushed this out sooner. Like with the last few posts, we've got a LOT to get through, so that's it for introductions.Read More
Hi everyone! Currently we've been out looking at properties, working on the Collapsus weekly builds, putting the finishing touched on a game jam game that went a smidge over time called MOTION.rest (it's now hopped to this years Kentucky Fried Pixels jam), and putting more work into CaveWorm, Radarkanoid3000, and Burst Lancer. There's really not too too much to talk about on those fronts, though. There is something very topical we wanted to touch on this week, however: the death of Steam Greenlight and what that means for Collapsus! After that, some other bits of news.Read More
Hey all! It's been one heck of a week! Kristy and I started working on finishing up Radarkanoid for the Kentucky Fried Pixels game jam, interviewed a potential new member of the team, met with Mark about getting the new Collapsus demo ready for Indy PopCon (and subsequently the weekly builds), Steve has been working on some shirts and a new animated intro, Eric & Adam have been prepping to represent us at Indy PopCon, got the new sticker, buttons, two new demo tablets (and our monthly order of Monster), worked on finalizing our next three event appearances, and finally started uploading stuff to our Instagram (you can follow us there, here:
Hot dang! That's a lot of stuff going, on. Oddly enough, it's actually our Instagram I wanted to talk about. Well, in a roundabout way, I guess. Hit it!
Our Instagram has only been up for a day, but we've had well over 30 likes on our pictures already. When we really started to step up our Twitter game a few months ago we were surprised at how well we took to it and it really is starting to look like Instagram will follow suit! "But wait!' I can hear you say, "don't your pictures often suck?!" Why yes: they often do, unfortunately. Here are some pretty good examples:
Oh, god! What even are those! Yikes!
of our photos aren't as bad as these, even most of the "good" ones aren't the best. Heck, I took photography class in school! I should know better! Well, as with a lot of the best changes around here, leave it to Steve and our buddy Lance T. Miller to make it right.With Steve's amazing brand guidance and a great prep-course on taking brand photos from Lance, I'm ready to make sure you have the best brand photos for your eye-holes!
BAM! Now that's what we're talking about. Clean, well shot, in focus, and visually interesting! This is what you all can expect from our photos from now on! Bar. Raised. That's why it took so long to get this Instagram started. I had to make sure that this is the type of quality we'd be putting out from now on... and luckily, it seems to be paying off so far!
Well, that was a quick one. Obviously, we have tons of new stuff heading your way very, very soon. So stay tuned and you can bet your sweet bippy that the next few months will be non-stop (and well photographed) action!
Today's blog post isn't very long, but it's very important! Today, we're announcing that we'll be at the awesome Indy PopCon June 17 - 19, 2016 at the Indiana Convention Center!Read More
Last week we had artist extraordinaire Lance T. Miller and The One True Eric (Eric Baxter) of Nerdyish Things (yes, our part-time blog writer, Eric) in to kick this mural's butt! It seems to be coming along really well, if I do say so myself! It's really cool to look at the wall and see all of the cool stuff from games you've worked on (or plan to work on for some of them) sprawled out in front of you. It's just so awesome! Like, in the literal sense: it just fills you with awe! Okay, well it does for me anyway. Take a look:
Pretty nice, huh? It's really coming along. Only a little more sketching to do (probably another day's work worth) and then we're outlining the sketch with Sharpie. After that's the paint! Really no clue how long it'll take in total, but it hopefully won't be too long now.
That's pretty much all the news on the mural side of things. Now on to the blog news.
It's been about half a year since we started doing weekly blogs. It seems to have been a huge success! Before, blog posts were random and there was little incentive to even do them at all most of the time. This weekly format really makes us think about what we're posting and get something of value out of it. So, we're pretty sure we're going to continue this format for the foreseeable future. If it ain't broke and whatnot. Well, if we're just going to keep doing what we've been doing, what's this part about? Well I wanted to talk briefly about some things we want to be doing with the blog in the near future. A teaser, of sorts.
As you probably know, we've started up two ongoing series about the industry recently: "Where Do I Get Started" and "11 Things We've Learned from 11 Years in Game Development". We should have some new posts in both of those series here soon. The cool thing about those is that it (hopefully) won't just be me and/or Eric. We're trying to get not only the rest of the team doing little snippets on them, but also maybe some guest spots from other developers we know as well. Wouldn't that be cool?!
Other than that, we have a few other posts planned. We want to do a postmortem on both the mural & the studio remodel as a whole, a few more random development posts (for Collapsus, Physix, and Radarkanoid), a Radarkanoid launch post, a Radarkanoid postmortem, a couple posts about the status of the Collapsus weekly builds (when they're going on), at least one post leading up to the Collapsus Kickstarter, a Collapsus Kickstarter postmortem, a Collapsus Greenlight post, and maybe a few more Collapsus posts as well (like for the console releases, Arcade Edition, "weird ports", DLC, promotions, and the like). Then we shift into more Physix, JPH, and Cave Worm posts, but those are a while off.
Now, setting aside the 50 million development posts I just mentioned, you can also expect a post on the shirt making process, a post on the interviews we've been in recently, a post about making our old (crappy) game; FlyGuy, a post about our old (crappier) pre-FlyGuy games, a few posts about events we're either going to be at or breakdowns after we come back from them, a few posts about the game jam we're trying to organize, and hopefully a lot more (we are doing 52 blog posts a year, after all! That's a lot of air time to fill). There's even a few secret posts we have planned that we can't quite talk about, but we're sure you'll love!
There's just so many cool ideas we have ready to spring on you... so just stay tuned!
We've been trucking along, preparing for OGDE and I think it's coming along really well. For instance, we ordered a pretty awesome tablecloth for our exhibitor table. Check it out:
Pretty sweet, huh? Sitting on this tablecloth will be playable demos of Collapsus, some videos of Collapsus (and maybe Physix, if we have time to whip it up... or would that be "WIP" in this case?), our awesome t-shirts and our business cards! Oh yeah. if you followed us on social media, you may have heard that we were working on new business cards. Well, we got them finished! Take a look!
You like? We sent them to the printer last night and they should arrive at the studio in a couple days! We keep getting all this stuff rolling. It's been pretty cool. Just look at where we were last year compared to now!
OGDE will be pretty awesome and we hope you can join us. I know there are many of you who can't wait to get their hands on Collapsus and snag a shirt while you're at it. Just make sure that you chat with us while you're at our booth!