Hey all! Wow, we're exhausted! On October 22nd we went up to Dayton for The Ohio Gaming Brigade's "Dayton Designed: Game Night at Star City Brewing Company" (wow that's a lot to type; certainly not Twitter friendly!) then on the 28th, we headed down to Lexington for LexPlay and on the 29th, we went up to Columbus for GDEX! Yup, with both LexPlay and GDEX being two day affairs, we actually split up the team and took them both on! Then on November 3rd, we hit up our own hometown Hamilton for Alive After 5: Game Night! Here's how it went...Read More
Filtering by Tag: OGDE
Hey all! I just wanted to give you all a quick heads up that we will be going to a few events very soon! Over the past few years we've been to A&G Ohio three times and Pandoracon once. It wasn't until last year that we got to go to our biggest event at that point: The Ohio Game Developer Expo (OGDE, for short) to show off Collapsus to all of our wonderful fans and fellow indie developers! It was a real blast and we hope to return again later this year (though we haven't registered just yet). This year has already had us driving all the way down to Kentucky for EKU's Vector Conference where, once again, we got to meet and demo Collapsus to all of you lovely people... but that's not all for this year.Read More
Hey everyone! Wow, we've had a pretty crazy week (and we're setting up for one just as crazy). Last week we were just invited to 3 new conventions (in addition to the 2 that we were visiting later this year already), the crappy under-floor in the studio was finally ripped up, and plans were made so that this week we have a meeting lined up to talk about said conventions, Radarkanoid music, showing one of our games at Hamilton's own Fitton Center for Creative Arts, and to work on the studio mural some more and get the new floor put in (after about a month being off schedule on that). This is in addition to the Hamilton Mill (where our studio is located) being flooded, and in unrelated water news, Kristy's laptop being water damaged (pushing Radarkanoid's release off by a few weeks). Aside from than that, though, just wow! I love it when all sorts of stuff like this (well, except the bad stuff,Read More
Over the last few months, we've been interviewed three times (once in February, once in March, and once in April, as it turns out). The first one was by Gamer Problems, then Unstoppable Gamer, and finally, Nintendo Love Affair.
The first interview we did in this recent cycle was with Gamer Problems in February. Gamer Problems is a UK based gaming blog that mostly focuses on doing reviews and editorials pertaining to AAA console releases. Luckily, they also seem to do the occasional interview with smaller studios as well. We mostly talked about the development cycle of Collapsus, our inspiration, challenges and the like. You can read it here: http://gamerproblems.co.uk/2016/02/wraith-games-interview (UPDATE: The GamerProblems website lost most of it's date a while back and the interview is down. You can view and archive of it here: /blog.wraithgames.com//2016/08/the-lost-interview.html on our blog)
We appeared briefly in a Hamilton Journal News article last year as well:
The year after that, we attended A&G yet again as Guests. This trip was a bit of a zoo. We had a lot more to do this time around. It was fun, but really took a lot out of us. This was the year we met Brentalfloss ;)
After that, we didn't hit up any more Cons until 2013's steampunk convention, Pandoracon, where I (sadly not the rest of the team) was invited as a Guest to give a panel all about being a game developer. 2013 was pretty slow for us in general, to be honest. You may have noticed that there was only one blog post made then, and it was about Pandoracon. Heck, it was originally just a Facebook post that was added to the blog later on. Despite not being an eventful year, it was one heck of a con, though! Panel turnout was nice and people asked tons of questions. The panel ran over its alloted time because we were all just having a great time talking about game development. Afterward, several people joined me in the lobby to talk even more. I really feel that they learned a lot. I think I did, too! Unfortunately, there weren't any pictures taken there either.
The next time we made an event appearance was OGDE 2015! You all know how that went! We met so many awesome developers, journalists and some of the awesome people behind the AbleGamer's charity. Not only did so many people play (and apparently love) our Collapsus demo, but we got to play so many amazing games! It was so awesome and we plan on attending again this year as well, if they'll have us!
Other than OGDE, this year may or may not see many events for us, though we really hope so! This year we hope to submit Collapsus to IGF and IndieCade. Hopefully we also get to attend IndieMEGABOOTH at Pax East in 2017, if Collapsus sales do well.
We love going to events and getting to hang out with all of you. Heck, if you want to see us at a particular event (or you are someone who helps organize one), drop us a line and we can see if we can make it happen! Next week: Collapsus probably?
We left Hamilton a bit later than we expected on Friday, but made it to load-in without too much hassle. After going back to the hotel room, eating some fine local cuisine and playing some Magic, we went to sleep so we'd be ready for Saturday's activities.
The whole time we were demoing Collapsus we gave the option as to which difficulty to try (Easy, Medium, or Hard) as well as whether or not to play with a timer. Those who choice Hard and Timed both seemed to fin it very challenging (just how we like it). Tons of people stepped up to take the challenge of getting to level 2 and only 3 people succeeded, Robert from Hullbreach Studios and Max who was just visiting the expo. The third, however takes the cake... Brett Platt managed to get all the way to level 5! Brett, if you're reading this, know that we're going to be sending to a free shirt!
We've been trucking along, preparing for OGDE and I think it's coming along really well. For instance, we ordered a pretty awesome tablecloth for our exhibitor table. Check it out:
Pretty sweet, huh? Sitting on this tablecloth will be playable demos of Collapsus, some videos of Collapsus (and maybe Physix, if we have time to whip it up... or would that be "WIP" in this case?), our awesome t-shirts and our business cards! Oh yeah. if you followed us on social media, you may have heard that we were working on new business cards. Well, we got them finished! Take a look!
You like? We sent them to the printer last night and they should arrive at the studio in a couple days! We keep getting all this stuff rolling. It's been pretty cool. Just look at where we were last year compared to now!
OGDE will be pretty awesome and we hope you can join us. I know there are many of you who can't wait to get their hands on Collapsus and snag a shirt while you're at it. Just make sure that you chat with us while you're at our booth!
Wraith Games will be attending The Ohio Game Development Expo this year! (link here). The expo is at COSI in Columbus, OH on November 6th - 8th! Tickets are on sale now!
OGDE is a game development expo (duh) featuring so many talented developers from all around Ohio! Getting accepted as an exhibitor was a pretty big deal for us. We'll have a booth where you can drop by to chat with us, play a demo of Collapsus (weeks before the first weekly build hits) and/or purchase one of our brand new t-shirts! We're even planning on running a contest (though we haven't quite figured all that out) and showing off some bits of the ever elusive Physix!
It'll be a blast and we hope we can see you there!