Filtering by Tag: Weekly Builds

Collapsus - So, How's it Going?

Hey everybody! Sorry it's been so long since the last blog post. I'd written a draft for one last week, but decided to scrap it. On to pf that, we were going to have some guest writers come if for the blog a few times before that, but we had some scheduling problems. So. Yeah. This post today will be all about the progress of the Collapsus weekly builds so far! Let's jam!

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All the News That's Fit to Air

So, we've been getting quite a lot of press lately (as you may already know very well from our previous two posts. It's always really great to be getting some more eyes on the studio and our projects. Heck, being featured in the JournalNews was huge for us. We thought it may be the biggest press we'd be getting for a while. Boy, were we wrong!

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Collapsus Weekly Builds, App of the Year Results, and More News!

Hi, this is Kristy. I’m one of the programmers here at Wraith (and Jay’s fiancee). I’m also designing the puzzles for Collapsus. This is my first blog post. I hope you all like it. As you know, we’ve been pretty busy here at Wraith trying our hardest to get Collapsus out as soon as possible. 2016 has been a really big year for us. We’ve been to 13 conventions this past year, and have had more interviews and press than I can count. We’ve had literally thousands of people pick up and play Collapsus. We even managed to get people hooked on it who claimed they didn’t like “this type of game” or seemed generally disinterested. I always tell people that Collapsus is like a Rubik’s Cube that plays Tetris. And it is. We’ve brought something brand new to the table, and we want it in every person’s hand.

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