AND NO, WE ARE NOT INIGO MONTOYA
This site is the official homepage for Wraith Games, the award-winning indie developers behind the block-crunching mobile puzzle game, Collapsus and the gravity-defying first-person puzzle game, Physix! This is the place for official Wraith news and updates straight from the dev team.
Founded in 2005, Wraith started out as a few friends and the idea, "Hey guys, let's make a game". Over a decade later, Wraith has grown into a close team of talented game developers with a common passion for excellence, love of gaming, and razor-sharp focus on accessibility options for the differently abled. We set out to make games that make the players challenge themselves, think outside of the box and most importantly: have fun!
Our team members each have diverse backgrounds in the industry ranging from working with Rio Grande Games, Paizo Publishing, Gear5 Media, EKU Gaming Institute, Gut Bustin' Games, and Bicycle Playing Cards, while others are former freelancers who have instead made games, apps, and art for hundreds of brands all around the world.
THE TAO OF WRAITH
We want you to be able to play our games. We work hard to release our games on as many platforms we can.
Here at Wraith Games, we strive to put development above all else. Creating high quality, fun games is our number one priority.
We want to do our part for the environment; there's only one Earth! As such, Wraith Games is a green, paperless company.
GAMES FOR EVERYONE
We believe that everyone should be able to have fun! We strive to make diverse, accessable games for players of all stripes!
INDIE TO THE CORE
Wraith Games is as indie as it gets. We started out as hobbyists and as long as we're around, we strive to keep the indie spirit alive because we just love games!
POWERED BY YOU
We make games that you want to play. You are why we do what we do. Without all of you we wouldn't have gotten this far!
VERB, ITS WHAT YOU DO
In addition to making high quality, award-winning games for multiple platforms, our team offers a few other services as well
Wraith Games offers services to design and develop app/game projects for those who want their own games/apps made.
This is a very minor part of the business since we primarily work with our own IP. The projects we chose to take on are also only projects we strongly believe in.
Wraith Games believes our futures lie within the grasp of the designers of tomorrow. As such, we partner with schools to help make better developers
We develop curriculum centered on game design/development as well as entrepreneurship. We also give talks at K-12 schools and colleges on those subjects.
Gamification utilizes the careful application of game elements and principles in non-game contexts.
Wraith Games helps schools and businesses add "gamified" elements to increase their productivity.
The Wraith Advantage
HOW WE DO WHAT WE DO
Running contrary to standard American business practices, Wraith has done extensive study into European management practices and has determined that treating team members with respect and allowing them flexibility with the hours they work ensures our ability to create the best games possible.
Wraith operates under a flat management structure that eliminates the need for "middle management". Temporary “pods” including an artist, a programmer, and a game designer, form to handle a specific project based on their mutual interest. Project leadership emerges organically and dissolves once that project is complete. New management structures and pods evolve continually to meet changing demands.
24 Hour Work Week
By combining the French standard of a 4 day work week with the Swedish standard 6 hour work day and allowing team members to work on their own schedule or even from home, we create an environment that encourages team members to find their best working schedule. This keeps happy team members who don’t feel bogged down by a typical 9-5. This also has the effect of eliminating "crunch time", which is a practice that harms developers.
This structure conveys trust in our team members, supports their lives and interests and reduces the possibility of burnout. By creating one pool of unlimited days off, we provide time for doctor/vet visits (without the need for doctors notes), mental health days, maternity/paternity/adoption leave, the ability to pursue hobbies, continuing education, or other ventures... even just a day off if the weather is absolutely amazing! In this type of structure, team member tend to be more active, engaged and productive than traditional paid employee leave models.
LET'S DO THE TIME WARP AGAIN
2014-2016 (GETTING SERIOUS)
Wraith switches gears and decided to take on development as a business rather than just a hobby. Wraith gets studio space at The Hamilton Mill, becomes an LLC, Collapsus development ramps up and Wraith drastically re-brands while looking optimistically toward the future!
2017-BEYOND (SHOOTING FOR THE STARS)
Collapsus nears completion while earning awards, public attention, and getting Steam Greenlit. The team begins going more events, press appearances, & industry talks, while expanding to a much larger studio space, and becoming Nintendo, Sony, & Microsoft developers… Who knows what the future holds, but Wraith Games is ready for anything!
2008-2010 (PICKING UP STEAM)
Wraith began work on the prototype of the game that would become the gravity defying puzzler, Physix; which was picked up by Game Pro Labs (the publishing arm of Game Pro Magazine), who unfortunately ended up folding before Physix would be finished. This was also the first time Wraith would be seen at a convention (A&G Ohio).
2011-2013 (ONWARD AND UPWARD)
While working toward moving Physix to Unity3D, the Wraith team cuts their teeth on the new engine by reviving both the Fly Guy and Collapsus projects. Fly Guy would see an online release while Collapsus became their most ambitious project to date!
2005 (WRAITH GAMES IS BORN)
Originally called “Mind's Eye Games”, Wraith was founded by then high school student Jay Kidd, who just wanted to make fun games with his friends. Inspired by Dungeons and Dragons, their name was changed to “Wraith Games” later that same year.
2006-2007 (THE HOBBYIST YEARS)
Wraith began working to create many small, unpolished games (later dubbed the “50 Terrible Prototypes”) to give away for free online (most of which are now lost to time). Two of these games were the prototypes for Collapsus and Fly Guy.