top of page

The Accessibility Update is HERE!!

Updated: Apr 9

Hey all, long time no see! Chris here, to help break down what all is new with Collapsus. It's a LOT of stuff, so hang tight!


Completely native, and complete with glyphs for easier navigation! All sorts of controllers are supported, including Xbox 360, Xbox One, GameCube (thru Mayflash), Switch pro controller and joycons, Dualshock 2, 3, and 4, and Dualsense! Give them a try!!


For all you sight-assisted gamers out there, we've added a narrator to our settings! It'll read out your game states, any text you might have highlighted, and tons of other information, so give it a try! (Some pronunciations aren't perfect, and we've already encountered a few very minor hiccups, but these will be ironed out as soon as we're back from PAX) 


All kinds of new ways to let you tweak the game to your liking! Everything from framerate caps and screenshake intensity, to adjusting the length of the pre-game countdown and how you receive hints. We'll be continuing to add even more options in the coming weeks and months, so stay tuned.


Some minor visual updates have been implemented, like new UI elements, levels of screenshake in certain scenarios, and option elements.


Kinda self explanatory, but a fair amount of pesky little bugs have been squashed!


- Going into the Options Menu from the pause screen sometimes causes game to break, therefore that button has been disabled for this build

!! PLEASE NOTE that due to the nature of this update, all pre-existing settings will be reset, so if you have settings you enjoy, please go in and re-enable them. Thank you all for playing Collapsus, and hopefully we'll see you at PAX!! Download the update now at!


bottom of page