Yeah, you read that right. After our epic three-part look at 2019 and seeing all those “decade in review” posts on social media and YouTube, I figured it was high time for us to do one of our own. It’s kinda funny, actually. We have the wonderful opportunity to have been older than just this decade, starting all the way back in 2005. I’m going to try not to dwell completely on every little bit; otherwise we’d be here all day (you saw what we did with 2019). But I do want to t
Listening to: my Spotify “Your Top Songs 2019” playlist Reading: Patton Oswalt’s Silver Screen Fiend Watching: PROMARE Playing: one of those MMO-style Minecraft servers, me and my little brother have been going hard in Hypixel Skyblock instead of bonding through playing catch or whatever Eating: a #4 from Freddy’s, a chain restaurant that feels like Steak and Shake and Chik-Fil-A’s weird son Drinking: B.Nektar’s Punk Lemonade, big recommend Jay asked me to write a blog post.
Hi everyone! Chris Quay here, back after a semester of college and most of a semester of doing Wraith things. In this blog post, since Jay has already given a rundown of the events of this year thus far, I’d like to take this opportunity to give a bit of a look into what exactly I’VE been up to this past semester with Wraith. Be warned, this one might be a tad long! So, I’ve been lucky enough to be working with the rest of the team to design and iterate some of Collapsus’ cor
I’m not certain how else to
open up this discussion than simply asking the question that inspired
it: Am I the only one getting tired of the score seven out of ten
being the new “average” score? I mean, if I’m honest I’m
completely disenchanted with the idea of giving numerical scores to
media to begin with… and Metacritic is the biggest reason for
that. But, that is a WHOLE other discussion that may or may not be
brought up at a later date. Seriously though… how a sev
Eric again… looks like I might start handling these more often. Maybe. Likely. Kinda. I don’t know. Ask Jay. I just usually write the pretty stories. He seems to think I can write more editorial pieces as well. So, here we go. If you don’t like it, not my fault. Blame the “Boss Man” and not me. I want to talk about the developer to publisher relationship in gaming today. Or at least, what was the relation and what seems to be changing about it recently. At leas
Hey guys, Eric here. Been a while since
I did one of these… let’s see if I can remember how to do this.
Ahem. Welcome to the Wraith Blog! Wait… no, no… this is a topic
much too serious for all the joking around I’m usually known for when
I do these. This is about the current direction that free-to-play
puzzle games, but really all free-to-play games, are going in lately.
So yes, this may come across a little preachy on my end, but I
promise I bring this up out of love
Hey everyone! Wow, we’ve had a pretty crazy week (and we’re setting up for one just as crazy). Last week we were just invited to 3 new conventions (in addition to the 2 that we were visiting later this year already), the crappy under-floor in the studio was finally ripped up, and plans were made so that this week we have a meeting lined up to talk about said conventions, Radarkanoid music, showing one of our games at Hamilton’s own Fitton Center for Creative Arts, and to work
Hey all! Today I wanted to continue our 11 part Lance T. Miller rip-off series: “11 Things We’ve Learned from 11 Years in Game Development”. For those who don’t frequent here often, we are currently doing two ongoing series: this one, where we go over the lessons we’ve learned while going from being a few people making games as a hobby, to becoming an actual studio, and ” Where Do I Get Started”, where we explain how someone can launch themselves into a particular aspect of
Okay, okay. You’ve caught me. I’m totally stealing this premise from our buddy Lance T. Miller’s newest blog post. You can go read that HERE! Ours is a bit different, though, I assure you. Why wait around. The title pretty much says it all! 11. It’s not all programming. One of the first things I assumed when I started (and remember, I started in high school) was that every single person who worked on games was a programmer. Looking back on it, it’s really silly to me. I just
Hey guys… Eric here. Yea, I know it’s been a while. But I’ve been working on some projects that needed my attention. Though, maybe as I catch up, Jay might ask for some more help with the blog again. For now, you got me this week because he’s rather ill. And I think I speak for us all when I say we wish him well again soon. You’re likely curious about what the blog will be about with no announcements and the remodeling on hold as we all know Jay is not the only one to be sick