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Lots and lots of Collapsus (and EVIL!)

Oy! This is just getting comical. I swear, every time I say I’m going to post more frequently, I just don’t. So here’s an experiment: I’m not going to post anything until I’m 70, and if that doesn’t improve things, well, that’s the best I could do. There’s a lot of news so I’m not going to post it all here. Over the last month or so, I’ve been posting lots of news regarding Collapsus to our IndieDB page (including lots of videos). Here’s a link to that and you can catch up on all the articles that I failed to inform our main site about. Also, if you’re on Google+ and you haven’t seen any news posts (and actually, to a lesser extent, Twitter too), I’m really sorry. Sometimes I just forget that other, non Facebook social networks just even exist, but that is going to change as I’m not the only one within the team who is going to have admin access to our social networking accounts. Updates will happen, I promise.

Now, as for Physix, it’s still being worked on, but as I said before, it’s sort of a “done when it’s done” type deal. We love working on it, but obviously 3D games take a lot more time, effort and man-power than something like Collapsus or Jet Pack Hero. Speaking of Jet Pack Hero, remember how I said I’d release more information about it? I lied. I’m just going to let you guys hang there wondering what it is, with just hearing that it exists and those two very early screenshots in our gallery to tide you over. I’m evil, I know. The reason for this, though, is that two of our three programmers are heading back to college and can’t devote time to three games at once, so JPH will just have to wait until Physix and Collapsus slow way down.

Other than that, all I can say is to make sure you follow our IndieDB, because that’s where most of the true development logs are going to be. Hope to see you there!

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