Indy PopCon and Indie Studios (Or How Wraith Spent Its Summer Vacation)
top of page

Search

Hey all! July has been really busy for us. The biggest things about July have been Indy PopCon and the plans for our new studio expansion! That’s one of the reasons we hadn’t pushed this out sooner. Like with the last few posts, we’ve got a LOT to get through, so that’s it for introductions. ). Unlike last year however, Eric and Mark stayed home and Natalie and I joined Adam for this one. This year’s event was bigger and better than last as well! We set up on Friday at 10am (

- May 30, 2017
- 4 min
Collapsus – So, How’s it Going?
Hey everybody! Sorry it’s been so long since the last blog post. I’d written a draft for one last week, but decided to scrap it. On to pf that, we were going to have some guest writers come if for the blog a few times before that, but we had some scheduling problems. So. Yeah. This post today will be all about the progress of the Collapsus weekly builds so far! Let’s jam! <img src="https://jaycd291f974096.files.wordpress.com/2020/10/f8beb-img.png) There have been numerous big

- Dec 17, 2016
- 3 min
Puzzling Modes – A Talk About the Puzzle Mode in Collapsus
Hey, all! Sorry about not getting this piece out sooner. Everyone over here at the studio is sick as a dog (well, almost everyone… thank goodness for Skype commuting). So, in this article, since we’ve talked at length about some of our Special modes (here: Slidedb.com) and Accessibility options (here: Slidedb.com) we figured it was finally time to have an in-depth look at one of our oft-neglected modes: Puzzle mode! Every great puzzle game can benefit from a dedicated Puzzle

- Dec 11, 2016
- 6 min
Collapsus For Everyone – Collapsus and Accessibility
Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants; which is actually pretty weird seeing as we just only really started thinking about it in 2013 or so! We really started focusing in on accessibility when one of our team members, Ryan, tried to play Collapsus and couldn’t because of his color blindness. It was a real eye-opener (pun very much intended). Heck, we really started to ramp it all up (a

- Dec 9, 2016
- 4 min
Features, Features, Features!
Hey all! In today’s post I wanted to talk about all sorts of features in Collapsus. I know we did a feature post a while back (and a lot of you already know what Collapsus is all about), so today I’m going to focus on either features that we haven’t really talked about on here before, or, if we have, not in a large amount of detail. It’s go time! So, let’s talk about the BIG feature first. When you hear about Collapsus (and you only really know it from being on here in the DB

- Oct 3, 2016
- 3 min
A Bright Idea… Festival
Hey guys! Wow! It’s been a pretty crazy week for us! Not only did Kristy, Natalie, and I spend all Wednesday night (and Thursday morning) setting up for the Artspace Hamilton Grand Opening (Kristy and I live there and I’m the chairman of the resident committee) but then, after spending all day Thursday actually at that event, I took a Greyhound at 3am to Louisville, KY for IdeaFestival! http://www.kongregate.com/games/wraithgames/radarkanoid ). The awesome interview with The

- Jul 12, 2016
- 3 min
4 Short Updates From Wraith
Hey all! Things have been going really well around here as of late, though, if I’m being honest, today’s blog post will probably be pretty short. See, most of you already know roughly what we have to report on anyway, so none of the news is really “huge” or anything. With that being said, here are “4 Short Updates From Wraith” (and yes, that is supposed to be a Simpsons reference hidden behind several layers of incomprehensible). Let’s rock! First, a bit of a follow-up to our

- Jun 14, 2016
- 3 min
It’s Showtime!
Hey all! I just wanted to give you all a quick heads up that we will be going to a few events very soon! Over the past few years we’ve been to A&G Ohio three times and Pandoracon once. It wasn’t until last year that we got to go to our biggest event at that point: The Ohio Game Developer Expo (OGDE, for short) to show off Collapsus to all of our wonderful fans and fellow indie developers! It was a real blast and we hope to return again later this year (though we haven’t regis


- Apr 19, 2016
- 6 min
Radarkanoid: A Development Journey
Okay. Let’s talk about Radarkanoid! Bam! No intro! Getting right into it! Buckle in, because you’re in for a long one! So, believe it or not, we’re almost done with Radarkanoid. Up until recently, there was one big bug. Yup, just the one. Since Radarkanoid was intended to be a small, free game for you all to enjoy (and a bit of a passion project of mine personally, though I’ll get into that in a bit), we figured that spending a couple weeks trying to fix said bug was just too

- Feb 15, 2016
- 2 min
Bits and Bobs: Thoughts on Collapsus Versus Mode
Hey all! It’s Jay, still a bit under the weather, but back again and ready to go! This week, I figured we could talk about Collapsus! Lets go! We originally had the junk blocks be just singles, just like any other block and regardless of who sent them (or what field they were on) they’d be the same color. We figured after a while that both of those ideas were a bit dull, so we’re experimenting with junk blocks that merge into one-another, complete with color coded, per-field

- Jan 19, 2016
- 2 min
Radarkanoid: Some Game We’re Working On
Hey all! Well, for this week I wanted to discuss a (very) little project we’re currently working on called Radarkanoid. It’s a block-breaker style game similar to the likes of Breakout or… well… Arkanoid, but instead of a standard (and a little boring as of 2016) rectangular play field, it’s a circular one where you can move up the walls (similar to Andrzej Kapolka’s Radial Pong, that you may have played on Albino Blacksheep back in the early-2000’s). It actually has several
- Jan 4, 2016
- 3 min
A Little Collapsus in All the *Weird* Places
Hey all! It’s Monday again and you know what that means… It’s blog time! This past week (heck, even the past 3 weeks for that matter) have been a bit slow with Christmas and New Years. New Years is actually a pretty big deal for us around here because unlike most people who get hammered and count down the ball drop, several members of Team Wraith (and a few other friends) get together for our annual Dungeons and Dragons party! It really caps off the weekly sessions with a ban

- Dec 21, 2015
- 3 min
Where Collapsus Goes from Here
(This post came out a few days ago over on SlideDB. The ‘App of the Year’ competition is over as of now, so don’t worry about voting. Now we just have to wait until we see the results!) Hey guys! I know it’s kind of unusual to see a blog post from us that’s not on a Monday, but I figured that since we’re competing for App of the Year, it would be best to get this out while all eyes are on us. Over the past couple weeks I introduced the uninitiated to the history of Collapsus
- Dec 14, 2015
- 3 min
Nifty in the Top Fifty!
Is it Monday again already? Wow! We’ve had a pretty busy week, to be honest. With the holidays quickly approaching and dev ramping up in a big way (especially with the Versus mode in Collapsus), and us finally reaching 1000 Twitter followers, time really does fly! Well, on this week’s blog post, we have something very special to bring up! All throughout last week, SlideDB started off Round 1 of their big ‘App of the Year’ competition. We didn’t think much of our odds, but we
- Nov 30, 2015
- 3 min
Collapsus: Exposition Dump Edition
Hey all! Sorry to say that not much really went on this past week with Thanksgiving and me being sick. Most of our development time was spent working on the Collapsus Versus mode. Getting power-ups, junk blocks and working out the lobby and matchmaking system. As such, I figured that I could give you all a refresher on what’s actually going to be in the game when things are all said and done as it stands right now (featuring various old screenshots to accompany said features)
- Nov 16, 2015
- 3 min
A Blog Post That’s Actually About Game Design!
Hey guys! Well, like the title suggests, it’s been far too long since we’ve had a blog post about actual game design! Things have been crazy with the rebrand, studio redesign, Collapsus Kickstarter prep, and OGDE… but this time, it’s all about that sweet, sweet dev! We got a lot of wonderful feedback from OGDE, so many of you loved the Collapsus demo we provided and some of the ideas mentioned for improvements will more than likely be implemented into the actual game in one f
- Oct 5, 2015
- 2 min
Premiere-ing a New Video
Oh, puns. How I love you! So… It’s week three of this whole weekly blog thing and it seems like it’s going pretty smoothly! We’re all pretty excited about that (mostly because our blog posts prior to the re-brand were sparse at best). Anyway, on with the actual post: As I’m typing this it’s early Monday morning (just past midnight, to be precise, so when I say it’s early… yeah!) Later today we have the filming for the first half of the big Collapsus Kickstarter video, which s
- Jul 9, 2015
- 2 min
Finally… Something to Say!
Hello everyone! It’s been a bit since
I’ve posted something worth noting, but we’ve mostly had a few
“little things” and wanted to have more for you when I finally
posted again. But– now that we have some updates, I’m here to say
everything is rather on track, all things considered. First I
want to welcome a couple new team members: Steve and Chad. Steve’s a
very talented 3D Artist, as well as a Graphic Artist… and I hear
he’s decent with music too, but I’ve yet to hea
- Jul 8, 2015
- 3 min
More News on the Slow Development Process of Collapsus!
Hello, all! Collapsus development always seems to be slow moving doesn’t it? Well hold on to your hats, because I have a big content bomb for all of you! As many of you may know, there was a lot of restructuring going on at Wraith with many of our team transitioning from college into the “real world”. This is all fine and dandy, but where does Wraith “fit” into this “real world”? Quite nicely, if you ask me. We’ve gotten an office in this time, most of our team has started ac
- Feb 5, 2014
- 2 min
The project isn’t dead, We’re just really bad at posting updates
So, um, yeah. Our project’s not dead, I swear. I’m just really bad at posting updates. Seriously, just look at the Wraith Facebook, Twitter, G+ and Blog. Nothing. I’ve never really been good at that sort of thing. On my personal Facebook I forgot to mention anything about my Christmas or winter trip to Michigan as well as a whole bunch of other stuff, but I digress. Anyway, we took a bit of a break from Collapsus for a while because of the school load of both of our programme
BLOG
bottom of page