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The Year Was 20XX
Yeah, you read that right. After our epic three-part look at 2019 and seeing all those “decade in review” posts on social media and...
Dec 27, 201911 min read


Artist’s Blocks 2: The Squeakquel
Hi again, everyone! Chris here, to give more insight into my artistic genius. As you know, I’ve been tasked with creating and recreating...
Dec 19, 20194 min read


Artist’s Blocks
Hi everyone! Chris Quay here, back after a semester of college and most of a semester of doing Wraith things. In this blog post, since...
Dec 5, 20194 min read


A Match Made in Matsuricon!
Hey all! We came back from Matsuricon this past weekend and it was a blast! This post is probably going to be a bit short, but hopefully...
Aug 31, 20182 min read


Indy, Indy, Indy… POP
Hey everybody! It has been a crazy month around the studio. Collapsus marches ever forward (we’re almost done, we swear), the studio...
Jun 29, 20183 min read


Ohio Gozaimasu! (Wraith’s trip to Ohayocon)
First blog of 2018 and it’s covering the first event of the year, too! We’ve just come back from Ohayocon! This was the first year of...
Jan 31, 20182 min read


2017 – A Year In Review
Wow! 2017 was a HUGE year for us! Even wist the rest of the world outside these studio walls not doing so well, in here everything’s...
Dec 30, 20174 min read


Events, Events, Events, Events (Oh, Yeah… and Events)
Man! October had a LOT of events for us! September 30th-October 1st gave us GDEX, October 14th saw Ohio Gaming Brigade’s Pop-Up Con #2,...
Oct 31, 20174 min read


Up, Up, and AWAY! Collapsus to the Finish Line!
Hey all, we’re about to once again head up to Columbus for GDEX! Before we do, however, we wanted to talk about what’s going on with and...
Sep 29, 20171 min read


Steam, Events, and Newspapers… OH MY!
Hi everyone! Currently we’ve been out looking at properties, working on the Collapsus weekly builds, putting the finishing touched on a...
Jun 28, 20173 min read


Collapsus – So, How’s it Going?
Hey everybody! Sorry it’s been so long since the last blog post. I’d written a draft for one last week, but decided to scrap it. On to pf...
May 30, 20174 min read


Out of One Pub and Into Another – UDCon and Municipal Brew Works!
Hey everyone! Sorry blog posts have been fewer and farther between. We’ve been working on getting Collapsus finished (and Greenlit) as...
Mar 22, 20172 min read


Collapsus is Now on Steam Greenlight and Free Weekly Builds Are Now Live
As you may know already, 2016 was a huge year for us. Tons of events and interviews, a few awards, the studio remodel… even the release...
Feb 17, 20172 min read


Take it Slow – An Editorial
Hey everyone! Eric again… looks like I might start handling these more often. Maybe. Likely. Kinda. I don’t know. Ask Jay. I just...
Feb 6, 20173 min read


Lost Interview: Nintendo Love Affair – Meet Wraith Games
Much like with our post last year where we re-uploaded a lost interview we had with the blog “GamerProblems” (available here:...
Feb 1, 20176 min read


All the News That’s Fit to Air
Hey, all! Man, it’s been a busy last couple of weeks! Sorry for not posting as regularly as I would like as of late. It’s been a while,...
Jan 17, 20172 min read


Collapsus Weekly Builds, App of the Year Results, and More News!
Hi, this is Kristy. I’m one of the programmers here at Wraith (and Jay’s fiancee). I’m also designing the puzzles for Collapsus. This is...
Jan 3, 20172 min read


Puzzling Modes – A Talk About the Puzzle Mode in Collapsus
Hey, all! Sorry about not getting this piece out sooner. Everyone over here at the studio is sick as a dog (well, almost everyone… thank...
Dec 17, 20163 min read


Thanks for the VOTE of Confidence! (Collapsus in the Top 50)
Now that we’re in the Top 50, we actually very much need all of you to go vote again for us. WHAT?! WHY!? Well, for some strange reason...
Dec 12, 20162 min read


Collapsus For Everyone – Collapsus and Accessibility
Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants; which...
Dec 11, 20166 min read
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